lachs0r’s mplayer2 builds for Windows
SMPlayer2 + mplayer2 bundle installer (get this)
Just so you know, I really have no intention to put any malware on this site.
If you don’t trust the installer, you can just get the individual archives
(SMPlayer2 is here) and extract those in the same directory.
There’d just be no automatic updater; everything else is exactly the same.
These builds now come with libquvi support.
That means you can directly open URLs from supported video sites with mplayer2!
Your feedback is important!
If you notice any bugs or have other suggestions, don’t hesitate to
contact me via IRC (lachs0r@freenode) or use the GitHub issue tracker.
I’ll be glad to help you!
Currently, the default video output is direct3d_shaders (SMPlayer2 still uses
It’s a good idea to try the other video outputs, especially gl3. If your video
drivers support it, that’s the one you should use.
Success depends heavily on driver support (especially AMD drivers are
notoriously bad at this), so you need to experiment a little.
The gl3 output requires OpenGL 3.2 support, but offers much higher quality
scaling than other video outputs.
To see which options are available for a certain video output,
By default, my builds use dsound as audio output. This one has a few limitations
and bugs, but should work fine in most cases. Currently there is no support for
anything beyond 6 channels (probably coming soon), so if you need that, try
using openal instead.
Fontconfig used to be required for libass (subtitle rendering), and has to
create a cache file in order to use system fonts. It scans the Windows font
directory every time you add, remove or change a font. This can take a long
time with many installed fonts.
There’s now an effort to make libass work without Fontconfig.
Like regular builds, but without Fontconfig support, so it won’t require
scanning the Windows fonts directory.
However, subtitles will only work with Matroska font attachments, and
will not always show the correct variant (it will slant some fonts instead
of using the italic variant for example).
Includes encoding functionality (MEncoder replacement).
Refer to DOCS/tech/encoding.txt.